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Colony 7 Project - Blog 4 - U.I. basic setup and extra assets needed.

We have been asked as Part of our Studio 1 projects to keep a log of achievements and issues during the process of our group assessment.

I am one of the level designers for the project.

The project is called Colony 7 the basic premise is as follows:

Concept Theme

Sci-fi adventure game with Rogue-like attributes.

Colony 7 is a 3-D Third Person Adventure, Exploration game with Rogue-like and Survival elements. A colonizing ship is sent to a distant planet and tasked with gathering resources in order to populate the planet. The journey begins when the colonists take their first steps onto the wondrous new land and build their homes but they are not alone… Colony 7 is also inhabited by hostile humanoids and many other dangers.

This week the tasks were as follows:

- Design a mock up of the game U.I. system

- Extra assets needed to be built.

Thinking about what the user will need to easily and informatively play the game was priority in what was needed on the user U.I. This is dictated by the elements within the game. The U.I. system is different for inside the HUB and for the outside world.

Things we need for inside the hub are as follows:

- Mission box

- Speech box (for communication with N.P.C.s)

Inside the HUB U.I. is to be kept quiet simple to give the user more screen space to view the game unencumbered.

Things we need for outside the hub are as follows:

- Mission box

- Health bar

- Mutation bar / image

- Mutation timer

- Radar

- Directional mission icon marker

These were made as a mock up to help the programmers visualize how the designers would like the U.I. setup.

The other task for me was creating other assets that were needed:

The backpack

The target:

These are both used in the tutorial level to teach the user mechanics. The backpack will teach the player about picking up objects and the inventory system. The target is to teach the player about combat - the aiming and firing of the laser gun.


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