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Introduction to Games Development

  • M J Young
  • Jun 2, 2017
  • 2 min read

Hi all,

My goal for this week is to implement the elements we have learned in GAM - 111 with Alan into my FPS/Survival assessment. Namely shooting from the first person perspective and having a Prefab bullet destroy in a controlled fashion, a Tagged enemy(with varied amount of shots). We also were shown in Week 1 how to make terrain for our assessment this has been the hardest part of the task so far for me, as I wanted my terrain to look as realistic as possible. I felt that it looked like a cartoon and after speaking to some of my lecturers discovered my terrain shader wasn’t the right one to use. After a few hours of experimenting I have a better result, although I will continue to work on it as I’m still not 100% happy. As I want to produce a high quality assessment. U have written a script which is called Day/Night Cycle. This is in C# and moves the Directional light through a Day/Night cycle. This adds to the dynamic and also the aesthetics of the game, giving it a sense of time passing while your playing. This also helps with player immersion (well, I’m hoping it does).

Since i have a very limited capacity on my laptop at home, I have decided to split my assessment into instances. The reason for this is to save Cpu power and to run the game optimally at all times. I have five Scenes/Instances I am using now to form a complete interactive experience. Have this limitation is both good and bad. The good part is that it has forced me to think about people with a variety of computer setups, it’s also made me understand why games do this. The bad is that my poor computer can’t build the game so I have to come into SAE on my days off to work on it properly. We are building this assessment using the game engine Unity v.5.6.1f.

Some examples of different instances in my version of FPS Survival called : Death Island (working title):

The House Instance.

The Spaceship Instance.

The Terrain Instance.

 
 
 

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